![]() ![]() GamePro's The Gun Nut said it fails to live up to the standards set by the series, and even to less prestigious action games such as Loaded. Jeff Gerstmann of GameSpot advised: "for those looking for a real game of Contra, break out the SNES and have at it", and said the game would have been better if it were not saddled with the " Contra" name and the unrealistically high expectations that come with it. Reviews of Legacy of War differed in how they compared the game to previous installments in the series. Like most 32-bit action games, Contra: Legacy of War uses environments built of texture-mapped polygons. The following month they received a near complete version which featured numerous adjustments to the color palette, speed, enemy AI, and graphics. With the game 80% complete, Electronic Gaming Monthly reported that Randy Severin, senior product manager at Konami, was unhappy and unimpressed with the present state of the game, believing that some of the levels were too bright and colorful, and some of the bosses not menacing enough. ![]() This somewhat backfired, as journalists in attendance at the show reported that the 3D feature was a "gimmick" and did not improve the game's visuals. The game was first unveiled at the 1996 Electronic Entertainment Expo, during which Konami distributed 3D glasses to attendees so that they could see the 3D effect. The player's progress can be saved to a memory card. Jumping has been slightly changed as the characters no longer do tightly curled somersault jumps (a feature in every previous game since the arcade version of the original Contra). Ducking and strafing have been added to the player's abilities, as well as an auto-aiming feature to help attack airborne enemies. Since the game takes place in three dimensions, enemies come from all angles. All characters start with a Machine Gun and Flame Thrower, but the remaining two slots are for character specific weaponry. Gameplay Įach character plays similarly except for the type of weapons they wield and their movement speed. They must try to put an end to this legacy of war. the Special Forces are pressed into service once again. Some fear that this alien ally may help Bassad by providing an army of alien mercenaries.īefore the conflict can escalate to such a disastrous level. There are rumors that he is working with an alien ally. ![]() Bassad is power-hungry and wants nothing less than total control of the planet. The guard sold the embryo to Colonel Bassad, who has used it to breed an army of fierce alien mutants. It has only recently been learned that during the Alien Wars, a security guard at a top-secret military base managed to smuggle out an alien embryo. ![]() The game was scheduled to be released in Japan as well, but was canceled.Ĭolonel Bassad is the dictator of a small country. Legacy of War bears the distinction for being the first console game in the series to retain both the " Contra" title and human characters during its release in Europe and Australia (where the console series has been known as " Probotector" from the first NES game until Contra: Hard Corps). Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. A port was also planned for the Sega 32X, but was canceled due to the 32X's low popularity. Sega Saturn Controller Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. ![]()
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