![]() I usually like to disable navigational markers in open world games and learn the map myself, but since I don't have three years to spare, I constantly hit the button that conjures a golden trail to my destination.Īs the stakes of Hogwarts Legacy's story get higher, it becomes disinterested in cozy, comforting school life. I've never climbed more videogame stairs in my life-I'm winded just thinking about it. Central Hall alone spokes off in six or seven directions, each spiraling up toward classrooms or down into dungeons. Avalanche's dogmatic pursuit of a realistic Hogwarts has made the place an honest-to-god maze. That grandeur isn't always a blessing, though. ![]() One time the right armor, after it'd presumably had it up to here with lefty's shenanigans, donned its mace and beat the everloving crap out of the other guy. My favorite hallway of Hogwarts is this unassuming corridor near a courtyard where two golden suits of armor slyly antagonize each other with a kick each time I pass by. You can't walk 10 feet without a part of Hogwarts castle coming alive: books reorganize themselves on shelves, suits of armor salute passersby, hedges trim themselves to perfection, ghosts float around telling jokes, textbooks flutter above passing students, and paintings animate or conversate as if the MOMA switched to the. Developers love to describe their games as "living, breathing worlds" but it's hard to think of a better way to characterize the titular castle. The single most impressive aspect of Hogwarts Legacy is Hogwarts itself. The Room of Requirement: A personalized living space for your wizard with an almost Animal Crossing-level of decoration options.Talking: You do a lot of it, often with two or three dialogue choices that express a chosen personality within bounds (but only rarely seem to influence the outcome of interactions). ![]() Not enticing enough to seek out, but fun to grab on the way to bigger things.
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